So in part 1 we discussed all about what indie is and how currently in the year of 2014 it’s helping the gaming industry remain fresh and unpredictable, even more so than the release of major consoles. This time however buckle yourselves in as we’ve got a lot to get through.

 

Apparently this is what the first portable gaming devices looked like … they had little straps on the back so you could carry it like a ruck sack!

 

iOS and Android gaming are without a doubt one of the biggest reasons behind this recent indie-love-fest (yeah that’s all one word), as much to the shingrin of Microsoft, Nintendo and Sony these are the most heavily adopted gaming platforms because of their residence being our mobile phones. An everyday gadget that has become vital in the life of the 21st century human.


Games such as Temple Run, Cut The Rope, Candy Crush and yes even Flappy Bird mastered something for the masses that non of the ‘Big 3’ had previously managed. Addiction and simplicity in one lovely package, these games while technically aren’t a patch on Call of Duty, Mass Effect or Alan Wake for example, they also don’t cost ¬£40 and require long dedicated periods of gameplay.


Why is their truth in this ludicrous, anti-mainstream developers because those self same companies have attempted to recreate those experiences in their own way. Take for example Nintendo has the 3DS and it’s eShop while the PS Vita has an entire section of its PS store called ‘Indie’ (subtle); even Microsoft to an extent with their windows phone. Games such as Surge Deluxe have mastered the addictive format and is as genuinely important for Vita as first party titles such as Killzone and Uncharted.


Are we saying this format of game (short, addictive, lack of narrative) is better than the way the sector is doing things¬†right now, No, what we’ve got is the start of some harmony as both are as vital as the other. Because addictive rope cutting, candy crushing aside nothing will beat an evolving, absorbing narrative.


That’s where on huge difference lies, narrative and longevity: we all love to blast around on a quirky mini game for a while but how long is it before we’re back on FIFA, Call of Duty, Final Fantasy or now Titanfall? How many of us can actually sit there and say all I do is play Indie gaming? Truth is not many, all [Indie]stry writers love all games we’ll dabble in all sorts (We’re not fussy).


The entire community of gaming needs to not be too fussy for one simple reason, we support Indie and those developers and there ideas get picked up but if in some sort of “Occupy the Industry” move we all just abandoned AAA games then there would be no where for those ‘celebrated’ Indie developers to progress onto.

If your a believer (like us) that video-games are a form of art then art can come in all sorts of shapes and sizes and that’s exactly what we’ll be exploring next time out in our third and final instalment of ‘what is indie’.


Remember play games and geek out about them!

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